Immersion Overhaul Mod

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Forum moderator: Tremozl  
1.15 Alpha 1 released!
TremozlDate: Sunday, 2015-07-05, 11:43 PM | Message # 1
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Big day today. This is the public test of the IOM 1.15 Alpha! The alpha will be getting some updates along the way until we finally release 1.15.

Things to know:

1) There is no installer. You need to know how to install the mod manually. You can find out about how to do this on page one of the TWI Forum thread for IOM. Basically you're looking to put these files into your My Documents\My Games\RedOrchestra2\ROGame folder.

2) This manual install will NOT REPLACE your normal configs. This means you will need to add the line ForceLoadMods=SoundMutator as explained (somewhere) on the front page of the IOM thread (see above link). This is necessary! However, if you have already done it, you do not need to do it again - because as I said, it will not overwrite that config.

3) There will be bugs. If you find it unplayable for whatever reason - there is still the 1.14 Stable Release.

4) We especially want to test Combined Arms maps. I need to in particular because I have extended logging features enabled; if I crash, I get a lot more detail about it than those who don't have these features enabled.

http://www.mediafire.com/downloa....tall.7z

Changelog:

 
Comrade_AAZDate: Monday, 2015-07-06, 4:12 PM | Message # 2
Colonel
Group: Developers
Messages: 205
Reputation: 2
Status: Offline
IOM 1.15 Alpha 2 now available. Same basic ideas as yesterday's version; manual install etc..

Basically just a hotfix for yesterday's version, fixing some of the
immediately noticeable bugs. They're in the changelog below.

Things to know:

1) There is no installer. You need to know how to install the mod manually. You can find out about how to do
this on page one of this thread. Basically you're looking to put these
files into your My Documents\My Games\RedOrchestra2\ROGame folder.

2) This manual install will NOT REPLACE your normal configs. This means you will need to add the line ForceLoadMods=SoundMutator as
explained (somewhere) on the front page of this thread. This is
necessary! However, if you have already done it, you do not need to do it again - because as I said, it will not overwrite that config.

3) There will be bugs. If you find it unplayable for whatever reason - there is still the 1.14 Stable Release.

4) We especially want to test Combined Arms maps. I need to in particular because I have extended logging features
enabled; if I crash, I get a lot more detail about it than those who
don't have these features enabled.

https://www.mediafire.com/?rldnokklq5n7dk5


 
Comrade_AAZDate: Monday, 2015-07-20, 10:20 AM | Message # 3
Colonel
Group: Developers
Messages: 205
Reputation: 2
Status: Offline
IOM 1.15 Alpha 3 now available. It will only be around for a few days and then Alpha 4 will be released.

I need to test Alpha 3 without custom infantry uniforms; they are
disabled in the config. Please disable them on your server as well, if
you are not overwriting the config; and also allow us to test Combined
Arms maps. This shouldn't take too long, and then I'll push out Alpha 4
with a few extra additions (including support for a melee-only map
designed by Nymets.)

Things to know:

1) There is no installer. You need to know how to install the mod manually. You can find out about how to do
this on page one of this thread. Basically you're looking to put these
files into your My Documents\My Games\RedOrchestra2\ROGame folder.

2) This manual install will NOT REPLACE your normal RO2 configs. This means you will need to add the line ForceLoadMods=SoundMutator as
explained (somewhere) on the front page of this thread. This is
necessary! However, if you have already done it, you do not need to do it again - because as I said, it will not overwrite that config.

3) There will be bugs. If you find it unplayable for whatever reason - there is still the 1.14 Stable Release.

Known Issues List here.

DOWNLOAD HERE.

Changelog:

Alpha 3 Additions:

-Axis Grenadier role now replaces Axis Standard Assault on most maps.
This is to reduce the number of SMGs as they were less common in the
Wehrmacht. Asymetrical Balance testing This is subject to change but let's test it for a while.
-Grenade stats fully reworked for greater realism. Some bugs with grenades have been fixed.
-Shovels, Pistols, Binoculars and Satchels no longer weigh down the soldier who first spawns with them.
-Players now have more sprint stamina, allowing them to sprint for a
longer period of time. Speed not modified since beginning of 1.15 Alpha.
-All anti-tank weapons performances modified for greater realism (including tank shells).
-HHL3 now sticks to tanks, and has a 4.5s timer. It is only available to
be picked up on some maps; AT Soldier does not spawn with it.
If anyone can suggest what maps it would (historically) be correct on, I
am willing to implement it into the AT Soldier's loadout on those
levels.
-Fixed bug where Transport MGs point of aim was not working with Free Aim disabled.
-All new 'sight / zoom' system (which fixes Sniper Scopes for the
moment) when Zoom, ShiftZoom, and Free-Aim are disabled. It is much more
like Red Orchestra 1 ironsights.
-Variety of small bug fixes.
-Temporarily disabled all Infantry skins in the config file, and also
removed the M38's custom texture. Infantry skins will be re-enabled by
default in Alpha 4 after testing. M38's texture may return at a later
date. For now we need to test on Combined Arms maps online, with servers
disabling custom skins.
-Added in better animation for RGD33 and RG42 throwing.


 
Comrade_AAZDate: Monday, 2015-08-10, 9:34 PM | Message # 4
Colonel
Group: Developers
Messages: 205
Reputation: 2
Status: Offline
IOM 1.15 Alpha 4 now available. There will only be 1 more Alpha after this one; I have no estimate as to when that'll be released.

Alpha 4 please let's test combined arms maps again - because I've
disabled Halftracks and Universal Carriers on a suggestion from Dibbler.

The usual things to know:

1) There is no installer. You need to know how to install the mod manually. You can find out about how to do
this on page one of this thread. Basically you're looking to put these
files into your My Documents\My Games\RedOrchestra2\ROGame folder.

2) This manual install will NOT REPLACE your normal RO2 configs. This means you will need to add the line ForceLoadMods=SoundMutator as
explained (somewhere) on the front page of this thread. This is
necessary! However, if you have already done it, you do not need to do it again - because as I said, it will not overwrite that config.

3) There will be bugs. If you find it unplayable for whatever reason - there is still the 1.14 Stable Release.

Known Issues List here.

DOWNLOAD HERE.

Changelog:

Alpha 4 Additions:
-Added in Gewehr 43 + Scoped Variant to late war stock-RO2 maps (not
custom maps yet.) THIS IS WIP, known issues are: Normal / Specular maps
are not finished, no sounds when reloading, sometimes the bolt doesn't
close, there are a variety of missing icons, a few anims are missing.
-Replaced PPS-42 with PPS-43 on late-war maps. PPS-42 may be used should
appropriate levels be developed. THIS IS WIP, known issues are:
Textures for new components are not finished, there are a variety of
missing icons.
-Added in RGD33 Pack for Soviet AT Soldier, as an option between it or
the RPG40. Known issues are there are a variety of missing icons.
-Adjusted some missing grenade stats.
-Raised zoom levels of all Snipers.
-(Temporarily) Removed all Transports.
-Added in melee-only roles to Sparta map. Known issue: shovels have
problematic 3rd person animations. Should be fully playable but some of
the anims look wierd.


 
Comrade_AAZDate: Friday, 2015-12-25, 1:32 PM | Message # 5
Colonel
Group: Developers
Messages: 205
Reputation: 2
Status: Offline
IOM 1.15 Alpha 5 now available. Manual install only.

Things to know:

1) There is no installer. You need to know how to install the mod manually. You can find out about how to do
this on page one of this thread. Basically you're looking to put these
files into your My Documents\My Games\RedOrchestra2\ROGame folder.

2) This manual install will NOT REPLACE your normal configs. This means you will need to add the line ForceLoadMods=SoundMutator as
explained (somewhere) on the front page of this thread. This is
necessary! However, if you have already done it, you do not need to do it again - because as I said, it will not overwrite that config.

3) There will be bugs. If you find it unplayable for whatever reason - there is still the 1.14 Stable Release.

http://www.mediafire.com/downloa....tall.7z


 
Comrade_AAZDate: Saturday, 2016-01-23, 11:05 PM | Message # 6
Colonel
Group: Developers
Messages: 205
Reputation: 2
Status: Offline
sadly beta 1 isnt playable.

 
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